The working middle of the graph — actions, text, parameters, and the plumbing that shapes each shot's prompt.
Action
Scene
Say what happens in the shot.
Free text, passed into the prompt as-is after characters and settings. This is the sentence that changes shot to shot while everything wired around it stays put. Keep one action per Output; chain the shared cast and setting into each.
Text
Scene
Put words in the image — or hold space for them.
Nine types: speech and thought balloons, captions, titles, SFX, whispers, shouts, signs, subtitles. Render mode asks the model to draw the text; reserve-space mode leaves a clean area to letter later. A connected Character fills in the speaker.
Negative
Scene
Tell the model what to leave out.
Plain text of things to avoid, sent as the negative prompt. Wire it to the Output's config handle (or the Video node's neg handle). Recurring intruders — extra fingers, watermarks, modern cars in a period piece — live here, not in the main prompt.
Parameters
Scene
Choose the model and how it renders.
Model (Gemini, Flux, SD3, GPT Image and more), aspect ratio, resolution, seed, temperature, and batch size up to four. Wire it to the Output's config handle; without one, the Output falls back to your settings defaults. Pin the seed to reproduce a shot.
Time Period
Scene
Anchor the shot in an era.
Twenty-one era presets from Prehistoric to Far Future, plus custom, with a region qualifier. It opens the prompt to set temporal context and — the useful part — auto-injects era-appropriate negatives, so a medieval scene doesn't sprout glass windows or firearms.
Edit
Scene
Nudge a shot without rebuilding it.
A refinement instruction appended at the very end of the prompt, after style. Use it for second passes: wire the previous Output back in as a reference, describe what should change, and regenerate. The rest of the graph stays exactly as it was.
Intercept
Scene
Catch the assembled prompt before it generates.
Sits between the graph and the Output. It shows the fully assembled prompt and negative, lets you edit either by hand, and passes your version downstream — upstream changes won't overwrite your edits. The escape hatch when node wiring almost gets you there.
Reference
Scene
Give the model an image to hold onto.
Carries a picture into the graph — a character portrait, a setting plate, a style sample. Wire it to a Character or Setting to lock their look across every shot, or route it through a Transform into a Page panel.